Tag Archive | Games

Don’t miss the 7 outstanding applications

We are suggesting you with 7 applications that you would not like to miss. There are numbers of applications being released every week but this article is providing you with the most latest and updated applications. The 7 applications suggested are Temple run 2, Gangnam style run, Fly delta for ipad, press, Facebook messenger, Doodle army and Do.one.
Temple run 2 is the most popular endless-runner game released by Imangi Studio. This application is available for only iOS devices, the game is very addictive sporting up to date graphics and new obstacles and characters. Second is the Gangnam style run which is a new android game and is expected to be among the most popular applications on the planet. Then comes the Fly delta for ipad. This application was released by delta and is the application for ipads only. This contains Glass bottom Jet features which gives you an idea that what your plane is flying through. This application comes along the information that is usually expected from an airline.

Press will be highly demanded by the Google readers. This makes reading news easier. This application has such an interface that makes it easy to get feed up about the publications that users find most interesting. Then is Facebook messenger which is released by the Facebook. Through this application you can call your friends for free the only thing which is required is the Facebook messenger to be installed in both the phones. These calls are just similar with the call you make through your traditional cell phones.

In Doodle army stick figures are used as characters. This application consists of many different features that makes it more interesting. The last one is Do.one which is a simple approach make things done. This reminds you of completing yours tasks on time and this application is expected to be most useful for the professionals as well.

Related posts:

  1. Now Android app users can sing up Facebook messenger without an account on facebook
  2. Facebook has made its own library of mobile phones to ensure that its product work on the developing devices
  3. Facebook messenger finally unveiled for iPad

Google Play Skates Into Second Place in Mobile Gamer Spending, Past Nintendo and Sony’s Handhelds

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CC BY 2.0, original image courtesy University of WIsconsin Digital Collections

It’s official: Worldwide consumer spending on Google Play games has surpassed spending on games for the two main handheld consoles, Nintendo’s 3DS and Sony’s PlayStation Vita.

That’s according to a new report out this morning from IDC and App Annie, the Q2 Portable Gaming Spotlight.

Mobile gamer dollars are still by and large going to Apple, as this indexed chart from the report, embedded below, shows. At least on a symbolic level, Google Play pushing Nintendo and Sony down into third place suggests that Google’s games strategy is on the right track.

Screen Shot 2013-08-20 at 5.35.22 PM

In an interview two weeks ago, Google Play’s lead project manager Greg Hartrell told AllThingsD that three out of four Android users play games. He attributed growing Android revenues to three main factors: The expansion of Google Play into a total of 130 countries, up from 30 in early 2011; developers outsourcing features like cloud saving and multiplayer to Google’s game services so they can focus more on the game; and new ways to collect revenue from users, like direct carrier billing.

As before, the mobile versus handheld contest is a matter of volume versus premium pricing. There are a total of 1.25 billion smartphones and 180 million tablets out there, according to the report, versus a global install base of 200 million handheld consoles. But games for the latter cost more and consequently generate much more revenue per user, on average.

The report says Android devices increased their market share lead by 1.6 points between Q1 and Q2 of this year, but shipments of 3DSes and Vitas also rose. Revenue from handheld games, as the above chart shows, was down.

The important question going forward is if and how much mobile is actively cannibalizing purchases made on handheld consoles. IDC analyst Lewis Ward said that he recently ran a survey of 1,500 gamers – separate from today’s report – about what devices they own:

… Among owners of a Nintendo or Sony handheld, 16 percent already owned an Android smartphone, 6 percent owned an Android tablet, 6 percent owned an iPad, 12 percent owned an iPod Touch and 7 percent owned an iPhone. Now, some of these people own more than one of these device types, but it also implies that perhaps 40% of Nintendo and Sony GOH owners in the US already own (and probably game on) an Android or iOS device.

Farming Simulator To Crop Up On Consoles In September

The surprise PC hit game, Farming Simulator 2013 is coming to consoles in September. Developed by Giants Software and Published by Focus Home Interactive. Farming Simulator 2013 will be available for the PS3 and Xbox 360 and adds an all new North American environment to the already present European environment from the PC version.

Taking inspiration from American farms, you will be able to develop your farm with all new scenery and land. The console version also gives you access to new vehicles such as constructors made famous by Case IH, Lizard, Ursus, Kramer and Horsch. Use this machinery to make the tasks of running a farm, much easier.

Farming Simulator offers all the fine points of farming such as raising and breeding animals, harvesting crops, and selling your products for profit, all without the hard work.

Farming simulator 2013 comes to PS3 and Xbox 360 the first week in September. Check out all the official details below.

About Giants Software
Giants Software GmbH is a Swiss video game development studio based in Zurich. Since 2004, Software Giants has produced many innovative games and technologic products. In addition to the development of their successful games Farming Simulator and Demolition Company, Giants Studios offers its own game engine. For more information :

http://www.giants-software.com/

About Focus Home Interactive
Founded in 1996, Focus Home Interactive is an independent French publisher based near Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles that have become benchmark titles worldwide – such as Blood Bowl, Wargame European Escalation, Sherlock Holmes, TrackMania, Runaway, Cities XL and also Cycling Manager and Farming Simulator.
During first half of 2013, Focus will publish ambitious games such as Wargame AirLand Battle, the sequel to Wargame European Escalation, the impressive real time strategy game from the creators of R.U.S.E. ; Mars War Logs, the new Cyberpunk role-playing game from Spiders Studio for Xbox LIVE , PlayStation Network and PC, and also the console versions of Farming Simulator, the #1 farming simulation game and international best-seller.
The second half of 2013 will be just as exciting, with the release of the Tour de France official games for consoles and PC; the new adventures of Sherlock Holmes, and Blood Bowl 2.

http://www.focus-home.com

Pertinent Details

Developer: Giants Software
Publisher: Focus Home Interactive
Platform: PC, 360, PS3
Genre: Simulation
Release Date: Out Now (PC), September 2013 (PS3/360)
Price: TBA

Thunder Wolves To Take Off Soon

As we here at Don’t Hate The Geek reported earlier, the upcoming action-flight game, Thunder Wolves from Most Wanted games will be releasing soon to PC, PSN, and XBLA. To get you psyched, a newly released trailer has been released. Hit it after the break. Check it out here and stay tuned for all the details about Thunder Wolves you’ll need.

Game Details

Game: Thunder Wolves
Developer: Most Wanted Entertainment
Publisher: bitComposer Games
Genre: Action-flight
Platforms: PC XBLA, PSN
Release Date: Spring 2013
Price: TBD

Another World 20th Anniversary Edition Is Out Of This World

Another World or Out Of This World as it is sometimes referred to is currently available on Steam in a 20th anniversary edition. The action/ platform game made its debut in 1991 and has since been ported to several different platforms. Recently Another World was selected as one of the few games chosen to be part of New York‘s Museum Of Modern Art.

Another World has been catapulted to “cult” status by critics and game lovers and is widely recognized as one of the most original and innovative games of its generation. Presented with high-definition graphics, and newly remastered sound, Another World is sure to capture the attention of new and old fans alike.

Another World 20th Anniversary Edition offers 3 difficulty modes; its original mode, an easy mode, and for skilled gamers, a mode that is more difficult than the game’s original hardcore mode. The 20th Anniversary edition also comes with the Development Journal and a making of video.

Grab a copy now on Steam for $9.99. Out Of This World The 20th Anniversary Edition is available on PC and Mac and was developed by Eric Chahi, DotEmu. Focus Home Entertainment is publishing the game.

Facebook Testing New Mobile Game Ads Inside Your Notifications Tab

FacebookGameAd

Britt Selvitelle

File this one under “potentially annoying.”

Facebook is currently testing a new type of ad unit with a subset of its user base that inserts game suggestions directly into a user’s drop-down notifications tab. That’s right, the little area that lets you know when someone has commented, “Liked” or otherwise interacted with you on Facebook.

The new type of ad – which was incidentally first spotted by one of Twitter’s founding engineers, Britt Selvitelle – points a user to a particular mobile game they might enjoy playing. As I understand it, the suggestions are based on a user’s existing gaming habits; so, if you’re a big Candy Crush fan, this type of ad could point to a similar kind of game. If you aren’t a gamer, you won’t see the ads.

“We’re always testing new channels to promote games,” a Facebook spokesperson told AllThingsD. “This is part of a small mobile distribution test we’re running for game developers.”

The controversial part is the placement. Sticking an ad into the News Feed is one thing. But placing unexpected ads for products directly into the notifications tab – easily one of the highest areas of engagement inside the Facebook app – is something else entirely.

One could argue that it’s a helpful way to surface new relevant apps to gamers via Facebook. I’d argue that this is likely one of Facebook’s most aggressive ways of pushing suggested content in front of users, and is likely to upset folks who don’t want to see that sort of ad where they aren’t used to it.

Of course, if something like this were to go beyond mere testing, it could be a boon for small-time app developers. As TechCrunch reported earlier this year, Facebook is dabbling in ways to more widely distribute small-time developers’ apps across the social network, a way to better promote apps that wouldn’t otherwise be discovered inside the App Store or Google Play.

That’s especially important for the one-to-two-person game-making outfits who have to fight against the massive marketing budgets of publishers like King, Glu and others. Get Facebook to feature your little game in different, high-traffic areas across the platform, and potentially see your downloads rise significantly.

But that’s all for naught if users aren’t cool with the new, rather invasive notification-style ads. We’ll see if the company decides to roll out the test widely.

Angry gamers pursue class action lawsuit over Aliens: Colonial Marines.

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It was bound to happen really, gamers have banded together to show just how pissed off they are about Aliens: Colonial Marines. Turns out people don’t take to well to demos not being the final product they paid hard, cold cash for.

“Each of the ‘actual gameplay’ demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities. Unfortunately for their fans, Defendants [Sega and Gearbox] never told anyone – consumers, industry critics, reviewers, or reporters – that their ‘actual gameplay’ demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers.” -Polygon post

Both Sega and Gearbox Software are named as defendants in the lawsuit and neither have bothered to comment on the news. Can’t say that I blame those folks, it certainly looks like both companies misled fans. We’ll watch and see if this goes all the way, hopefully it does. Publishers and developers should be held accountable for this horrible mess.

Geeky Game Review: Metro Last Light

For the past few years I’ve been meaning to finish 2010′s Metro 2033. I was instantly drawn to the post apocalyptic story driven shooter but have always found the clunkiness of its controls a major deterrent. As Metro 2033 found itself further back in my ever growing backlog of games, the future of its sequel looked as bleak as the post apocalyptic Russian setting that is Metro.

In 2012 it was no secret that THQ, Publisher of the Metro series was in financial trouble. Several games on THQ’s roster faced delays while the iconic publisher of video games tried to come up with a solution to their financial woes while still maintaining a level of commitment to the hard work developers like 4A invested into their games. In the end THQ filed for bankruptcy and their games were auctioned off to the highest bidders. Eventually Metro Last Light ended up at Deep Silver and now is available on PC, PS3 and Xbox 360.

Metro Last Light picks up where Metro 2033 left off, if you are new to the series be sure to watch the beginning cutscenes that will fill you in on the story thus far. The Metro universe is inspired by the books of Dmitry Glukhovsky and follows our hero Artyom through the devastation and consequences of a nuclear holocaust in his once beautiful Russia. Artyom is a Ranger and is sent to find the last known remaining “Dark One“. The Dark Ones were the species Artyom chose to call in a missile strike on in Metro 2033 and is therefore responsible for their extinction.

There is dissent amongst Artyom’s fellow survivors as to what is to be done with the last remaining Dark One, who is just a child. Of course, once Artyom finds the lone Dark One, we soon learn that a few other political factions are also on the hunt for the Dark One and have their own agendas as to why. Our hero Artyom has one distinct advantage, he can communicate with the dying race. In doing so Artyom starts to doubt his decision of helping commit genocide against the misunderstood Dark Ones.

Metro Last Light is best described as a shooter / horror-survival hybrid. The nicely paced campaign unfolds with both political upheaval and scary mutants all struggling to control the Metro. The story is very intriguing and well written despite a few weak spots in the plot. It has inspired me to dust off my copy of Metro 2033 and place it at the beginning of my backlog. The Metro world is one I can’t wait to revisit.

The setting of post apocalyptic Russia is one of great tragic beauty. 4A’s eye for detail and use of light and darkness gives the feel that the most important character of the game is the Metro itself. I found myself adjusting my eyes to adapt to the dark of the underground tunnels and cringing while wiping the imaginary cobwebs away as if my video game surroundings were my reality. Turning off a light will help you hide from human A.I. but will impede your ability to navigate around the Metro and might also catch you off guard from creatures of the dark.

Gameplay was incredibly smooth and much improved from the first Metro. Controls felt natural and were easy to learn, my biggest complaint would have to be the A.I.. Often I could sneak up on a group of 2 or 3 video game enemies and stab all of them in a very un-stealthy fashion without being detected. Non human or mutant enemies were a different story and were much more relentless in their pursuit of Artyom.

Weapons and ammo are plentiful in Metro Last Light as not only were they lying all around, human A.I. almost always had some on them that you could scavenge from their dead corpses. Above ground movement requires the use of a gas mask for survival but once again filters to extend your clean breathing were fairly abundant.

Metro Last Light’s gameplay while still challenging at times is easier than I remember its predecessor to be. Most of my in-game deaths resulted from my own stupidity or lack of paying attention. One other issue I had with the game was a few of the automatic checkpoints were inconveniently located, like the time I kept respawning with very little air left on my filter, no replacements in sight, and a great deal of travel left to get to my destination. However, on the subject of checkpoints, kudos for them being frequent especially in long battles or boss fights, unlike some current games I know. That’s right, God Of War Ascension and Crysis 3 I’m talking about you!

I played the game on a PC running it at the ultimate settings and if you have a powerful gaming rig, I recommend doing the same. The graphics of Metro Last Light are stunning and despite its devastated Russian setting, it’s quite beautiful. If you are playing it on a PC with an AMD video card, be sure to turn PHYSX off in the settings. I played a few hours without incident before I experienced any problems with the graphics. I didn’t notice any more issues after turning PHYSX off and the game looked just as amazing with it off as it did on. Also, if you turn PHYSX off mid gameplay you will have to quit to your desktop and restart the game before the setting will change.

I experienced a few minor glitches with the A.I. and for whatever reason during the last battle my weapons would not fire at times, despite having a full magazine. I also had issues with the night vision goggles and never once got them to work. Overall though, my experience with Metro Last Light was very enjoyable. I’d give it an 8 out of 10. In a year where Tomb Raider and Bioshock Infinite have raised the bar on video games, I’d say that is quite impressive.

A very special thank you goes out to the amazing PR department at Deep Silver for supplying me with a review copy of Metro Last Light as well as advice on optimal settings for my PC.

Metro Last Light was developed by 4A Games and published by Deep Silver. The game is now available on PC, PS3 and Xbox 360.

  • Deep Silver opens the gates to Moscow’s underground: Metro: Last Light is now available

  • Metro: Last Light doesn’t treat you like a moron

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Game installs will be a mandatory thing on Xbox One.

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No, no, no, not this again. We’re hearing from sources that the Xbox One will require gamers to be installed on the hard drive before playing is allowed. If for some reason you want to take that new game over to a buddy’s house, you would have to pay a fee to MS just to play it. The game will be tied to one Xbox Live account, no mention yet if it can be unlinked for another account.

Yeah I hate installing games to my PS3. I have a puny 80GB hard drive and it fills up quick with all the mandatory installs. Plus who wants to buy a brand new game, rush home and then wait while 5GB of data is slowly transferred to their deck? Not I that’s for sure. The Xbox One may have a 500GB drive but that sucker will fill up very fast with games, here’s hoping for TB drives.

What this seems like is Microsoft’s use of the Xbox One against the used games market. Sure EA ditches Online Passes but then someone still has to pay to play used. Stay tuned geeks as more info will eventually emerge.

Tomb Raider only needs Windows XP, 1.8GHz dual-core CPU

New game releases on the PC don’t generally ask too much of your hardware. That’s usually because developers have had to create a game that runs on the ageing Xbox 360 and PS3, which modern PC components easily out perform. The only company that has really forced upgrades on users in order to play more recent PC games is Microsoft, and that’s only because of a lack of DirectX support in Windows XP beyond DX9.

Developer Nixxes, which is handling development of the new Tomb Raider game for PC alongside Crystal Dynamics, has decided older systems and their owners still matter. If you want to play the latest Lara Croft adventure next month, you don’t need a performance rig sitting under you desk. In fact, you don’t even need Windows 7 or a DX10/11 graphics card.

Tomb Raider

In order to play Tomb Raider you only need to have the following core components:

  • Dual core Intel Core 2 Duo 1.86GHz or AMD Athlon62 X2 2.1GHz
  • 1GB RAM
  • AMD Radeon HD 2600 XT or Nvidia 8600 DX9 graphics card
  • Windows XP with Service Pack 3

That means if you have a system built back in 2007/8 there’s still a good chance the game will run. But don’t assume that means Tomb Raider won’t take advantage of what the latest hardware has to offer.

At the high end, the recommended specs for playing the game include:

  • Quad core Intel Core i5-750 or AMD Phenom II X2 565
  • 4GB RAM
  • AMD Radeon HD 4870 or Nvidia GTX 480 DX11 graphics card
  • Windows 7 or Windows 8

It’s certainly going to be a very different game in terms of visuals depending on where your PC lies between minimum and recommended specs. But it’s nice to have such a wide range of hardware supported, and hopefully that helps with sales in the long run.

If you plan on picking up Tomb Raider, it arrives on March 5 on PC as well as for PS3 and Xbox 360.

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